2009 City-Wide Fun Fly
Scoring Rules and Guidelines
Events
1) Bomb drop
2) Stick break
3) Limbo
4) Spot landing
Rules
General
A team can consist of any number of flyers. Only the top five individual scores will count toward the team score for each round. If time permits, two rounds will be flown and the team scores from each round will be added together to determine the overall winner.
Attempt lines will be marked on the runway. Once a competitor’s airplane crosses the line the attempt counts whether or not the competitor turns away from the target. Pilots may position themselves as they see fit during the attempt.
All competitors are expected to put safety first and be willing to abort their attempt or otherwise follow the judges’ direction as necessary to insure a safe event. No fly areas and other relevant field specific rules will be explained previous to the event. Any competitor failing to comply will be prohibited from further participation.
Once a pilot initiates take off, all four events shall be flown in the order listed above.
One engine re-start per round will be allowed In order to keep things moving, the next flyer may be asked to begin his round while the current flyer gets his aircraft ready for a restart. The flyer needing a restart will be worked back into the flight order at the next available opportunity. This rule cannot be used to substitute aircraft between events within a round. All events are to be flown with the same aircraft. If the aircraft cannot continue due to damage, engine problems, etc… the remaining events in the round are scored as zero.
Bomb Drop
No mechanical release mechanism is allowed.
If the bomb falls off the plane during the take off run, the pilot can land/taxi back and reload the bomb.
The score will be determined by where the bomb comes to rest. Its impact point is irrelevant.
The plane is not allowed to touch the ground between the attempt lines during the bomb drop. If it does, the pass is scored as zero.
A second pass is allowed with a scoring deduction in the case that the bomb is not released during the first pass.
Scoring
Concentric circles will be marked on the runway.
If the bomb lands within the circles on the runway it will score the points marked.
If the bomb lands on the runway but outside the marked circles it will score 10 points
A bomb dropped on the second pass will score ½ the points indicated above.
Stick Break
The plane is not allowed to touch the ground between the attempt lines during the stick break.
Knocking the cup off of the stick counts as a break.
Only two passes are allowed.
Scoring
Successfully removing the cup or breaking the stick on the first pass - 50 points
Success on the second pass - 25 points
Limbo
Pilot can select limbo height of 5, 4, or 3 feet
Only two passes are allowed
The plane is not allowed to touch the ground before or after passing under the limbo between the attempt lines. Touching the ground results in a zero score for the pass.
Knocking down the poles or breaking the ribbon will result in a zero score for the event. No additional pass is allowed.
Scoring
First pass 3 feet 50 points, 4 feet 40 points, 5 feet 30 points
Second pass 3 feet 25 points, 4 feet 20 points, 5 feet 15 points
Spot landing
This is a landing and not a touch and go.
Only two attempts are allowed. An attempt is defined as any flight that crosses the attempt line over the runway. Any touch inside these borders will be scored as long as the plane does not “go around”. Going around after a touch or touching the ground outside this area, results in a zero score for this event.
Any additional passes necessary to safely land the airplane will score zero points and will not be allowed the running engine bonus described below.
Score is determined by where the main wheels first touch the runway. The main wheel that touches in the highest point area will be counted.
Scoring
Points are scored as marked on the runway using the same circles as for the bomb drop.
A 10 point bonus will be awarded if the engine is running after the landing. Judge will inform pilot when round is finished. The engine must stay running until the judge scores the round complete.
Note: In the case of electric powered aircraft, the following will apply. Electric powered planes are typically set up to shut the motor off at full down stick – for safety reasons. Therefore, if the plane halts at the conclusion of it’s landing in an upright position where the prop can freely turn and then demonstrates that it can still cause the motor to run under remote control by the pilot the bonus points will be awarded.
The host club reserves the right to modify these rules prior to the event in order to clarify the intent. Copies of the rules will be available the day of the event. Questions should be directed to John Gaither at
jgaither@comcast.net.